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Resources for Coventry Schools
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1. Teachers

1.1 Teacher Resources
The Smart Shoppers Guide - A complete course designed for students of 14 years and above, which can be utilised for Special Educational Needs.
1.2 Teacher Resources 2
Includes a 'Game for Life': A consumer Education Pack.
1.3 Teacher Resource 3
Ask CEdRIC - Suitable to all key stages, gives easy access to teaching plans, teaching notes and links to a wide range of resources covering consumer issues.
1.4  – Extensive variety of materials (including personal finance), aimed at key stages 3 and 4. The materials are designed around the QCA curriculum requirements for the teaching of citizenship and is suitable for mixed ability students. Teachers - ring 024 7683 1875 to obtain required passwords (Macromedia flash (version 8) or above needed to view website)
1.5  – new consumer education resource called 'Vision'  aimed at all age groups.  It is a three-dimensional virtual food hall which aims to provide an interactive element to the way the service presents aspects of food labelling, health and nutrition to young consumers in an easy to understand format.
1.6 Weekly Quiz
Test your consumer skills in our weekly quiz.
1.7
1.8 The OFT's - Skilled to go

 

 Learning everyday consumer skills - a teachers' toolkit

Developed by the Office of Fair Trading and LLU+ at London South Bank University, Skilled to go helps to develop transferable consumer skills, knowledge and confidence. It uses everyday consumer situations, such as choosing a mobile phone, as contexts for learning numeracy and literacy.

Go to Skilled to go toolkit.

We developed Skilled to go for tutors working in further education with adults or young adults. The resources are designed for learners at:

  • Access 2 and 3
  • Intermediate 1 and 2
  • Entry 3, Level 1, Level 2, and
  • include suggestions for use with ESOL/ language learners.

Skilled to go offers fully authorable learning resources - in the form of activities rather than session plans - and contains discrete content for England and Wales, Scotland and Northern Ireland. There are three modules: you'll find games, quizzes, listening and video activities and a range of tactile materials, as well as comprehensive teacher notes and background information. Our review and update programme will keep the content current.

Skilled to go was trialed at two further education colleges. Find out what teachers and students thought.

We are organising events for teachers to launch Skilled to go. If you'd like to attend see our Events page.

We are keen to hear your comments, or ideas for future modules that relate to OFT's mission to make markets work well for consumers. Email us at toolkit.update@oft.gsi.gov.uk

 

1.9 FOOD ALLERGY TRAINING GOES ONLINE - A new interactive food allergy training tool has been developed by the Food Standards Agency.. It highlights steps that should be followed to make sure good practice is used in the manufacture and production of food. LINK

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2.Students 

2.1 'NO_UR_RITES' new website written, formatted and designed by young people for young people to tell them about their rights as consumers
2.2 Iwant2know.org

Just left full-time education?  About to start university?  Or, have you simply got loads of questions without any answers? On Iwant2know.org you will find straightforward answers, with links to all the right sources of information - Sources that can be trusted!
 

2.3 - Farmland: the fun way for kids to learn about animal welfare

In an effort to raise awareness among children about the importance of treating farmed animals in a respectful and humane way, the European Commission launched on 10 November "Farmland," the European children’s website on animal welfare. "Farmland" is an interactive and informative online computer game targeting children aged between 9 and 12, which also aims to help tomorrow’s consumers be in a position to make informed choices about the food they will be buying.

"Farmland" consists of an illustrative part with information on the needs of farmed animals. In the different computer games, the children can apply the underlying welfare concepts they have read about. These games concern farming, animal transport and the supermarket and aim to reproduce the different moments in the animals’ life along the food production chain.

To enter "Farmland" please visit: http://www.farmland-thegame.eu/

 

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